CommonEvent 418
Name = "アジ・ダハーカ出現"

  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The exit of the town is right in front of us!"])
  ShowText(["However, there's an unpleasant presence beyond this point..."])
  ShowChoices([["Make preparations", "Proceed as is"], 1])
  When([0, "準備を整える"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

  When([1, "このまま進む"])
    Empty([])

  ChoicesEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["The exit is close! Let's escape like this!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["No... it seems that won't be so easy."])
  ShowAnimation([45, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_azidahaka_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Hmph... it's the Monster Lord's group."])
  ShowText(["I won't let you live to get out of here!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Aži Dahāka...!"])
  ShowText(["I didn't expect you to come here as well."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Aži Dahāka... I've fought you once before."])
  ShowText(["An ancient demon trying to destroy the world under Black Alice..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["But it seems you are being looked down upon by Black Alice..."])
  ShowText(["The foolish trickster cat said you were just for show."])
  ShowPicture([5, "80_azidahaka_st03", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Hmph... how frustrating."])
  ShowText(["But I owe him a debt of gratitude for pulling me up from the underworld."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Aži Dahāka..."])
  ShowText(["Will you leave Black Alice's side and become my subordinate?"])
  ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
  ShowText(["\\n<Tezcatlipoca>"])
  ShowText(["I'll do that, meow!"])
  ShowText(["We're full of friends over here, it's so much fun~♪"])
  ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
  ShowText(["\\n<Quetzalcoatl>"])
  ShowText(["We couldn't even become subordinates of Black Alice..."])
  ShowText(["The Monster Lord of this world values us far more."])
  ShowPicture([5, "80_azidahaka_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["To the Monster Lord... huh."])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Not a bad idea, but..."])
  ShowText(["It is the pride of demons not to serve those weaker than themselves."])
  ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Monster Lord Alipheese the 16th, try to defeat me!"])
  ShowText(["If you can do that, I shall recognize you as my lord!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Very well... I shall show you the power of the Monster Lord!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["And while I'm at it, I'll show you the power of the hero... Let's go!"])
  ConditionalBranch([4, 21, 0])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Really, the ancient demons are getting bold..."])
    ShowText(["I suppose I must teach them a lesson."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 756, 0])
    ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
    ShowText(["\\n<Aži Dahāka’>"])
    ShowText(["Oh, another one of me to face!"])
    ShowText(["The twist of chaos is quite interesting!!"])
    ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
    ShowText(["\\n<Aži Dahāka>"])
    ShowText(["What, there's another me over there!?"])
    ShowText(["Indeed, this is quite amusing!!"])
    Empty([])

  BranchEnd([])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
  ControlSwitches([22, 22, 0])
  BattleProcessing([0, 1642, false, false])
  ControlSwitches([22, 22, 1])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_azidahaka_st03", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Did you see that? This is the power of the Monster Lord!"])
  ConditionalBranch([4, 775, 0])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["Did you come to know my lord's power through your own body...?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Guh... ugh..."])
  PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_azidahaka_st04", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["Ha... ha ha!! Truly magnificent!"])
  ShowText(["That power is worthy of my lord!"])
  ShowTextAttributes(["azidahaka_fc1", 1, 0, 2])
  ShowText(["\\n<Aži Dahāka>"])
  ShowText(["As promised, I shall become your subordinate."])
  ShowText(["From now on, I shall rely on you, my lord..."])
  ErasePicture([5])
  SetMoveRoute([45, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  Script(["add_actor_ex(756)"])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Aži Dahāka has joined the party!"])
  Wait([60])
  ControlSwitches([31, 31, 1])
  ShowTextAttributes(["alice_fc1", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Hmph, as expected of the renowned ancient demon."])
  ShowText(["Truly, if I were to take you in, it would be reassuring."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Well then, the way is clear!"])
  ShowText(["Let's escape from San Ilia like this!"])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["But, what will happen to the residents here...?"])
  ShowText(["Leaving them behind like this..."])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["All we can do is help the people within our sight."])
  ShowText(["It is the duty of the ruler, Ilias, to save the whole town."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["There's nothing we can do..."])
  ConditionalBranch([4, 394, 0])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["We've done everything we can."])
    ShowText(["Now, let's go...!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["With this small force, escaping is all we can manage."])
  ShowText(["No matter how hard we try, it's impossible to save hundreds of thousands of residents—"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Even Ilias wouldn't abandon her own people."])
  ShowText(["We'll leave this to the reinforcements of the angel army, and we will—"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["...The conversation is over, something huge is approaching!"])
  ShowText(["This holy energy, it's at the level of the Seven Archangels!"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Reinforcements already... and at the level of the Seven Archangels!?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Have they come to deal with Black Alice and the others...?"])
  ShowText(["Or――"])
  Wait([30])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The owner of the immense energy has arrived over San Ilia."])
  ShowText(["That person is—"])
  Wait([30])
  PlayBGM(["RPG::BGM(@name=\"boss_nanadaitensi\", @volume=100, @pitch=100)"])
  ShowPicture([1, "bg140", 0, 0, 0, 0, 100, 100, 0, 0])
  ShowPicture([5, "80_micaela_st31", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([1, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, false])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["micaela_fc2", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["……………………"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Micaela-san...?"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Is it the Micaela from this world..."])
  ShowText(["But, what is she doing up there...?"])
  Wait([60])
  ShowTextAttributes(["micaela_fc2", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["...Understood, Goddess Ilias."])
  ShowText(["I will dispose of it immediately..."])
  PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
  ShowPicture([5, "ct_micaela1", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Suddenly, Micaela raised the sword she was holding."])
  ShowText(["There, an abnormal amount of holy energy is being concentrated—"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["No way, could it be――"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["This is bad! Evacuate from here――!!"])
  ShowTextAttributes(["micaela_fc2", 0, 0, 2])
  ShowText(["\\n<Micaela>"])
  ShowText(["...Receive, holy sword that commands the angel army!"])
  PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
  FadeoutBGM([1])
  ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In the next moment, a deafening sound and flash enveloped the surrounding area."])
  ShowText(["A tremendous wave of destruction swept away the once splendid holy city."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And then――"])
  Wait([120])
  ChangeMapDisplay([1])
  TransferPlayer([0, 654, 54, 68, 8, 2])
  ErasePicture([1])
  ErasePicture([5])
  MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 120, true])
  ErasePicture([10])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Th-this is..."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What on earth..."])
  ShowText(["The residents, and even the angels who were fighting back..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Micaela's strike completely obliterated the holy city beyond recognition."])
  ShowText(["Black Alice, and all the residents and angels were caught up in it――"])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Both the people and the minions, the city, all vanished in an instant..."])
  ShowText(["Is this how Ilias operates..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Micaela's figure is already gone from the sky."])
  ShowText(["After unleashing the strike of ruin, she flew away――"])
  ShowTextAttributes(["sonia_fc3", 7, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["This is terrible... Is this what a god does..."])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 3, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Truly, that damn goddess..."])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 531, 0])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>"])
    ShowText(["……………………"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Before the holy city that turned into a town of death in an instant――"])
  ShowText(["We stood there, forgetting even the immediate crisis before us."])
  Wait([60])
  FadeoutScreen([])
  Wait([60])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ChangeTransparency([0])
  TransferPlayer([0, 669, 0, 5, 0, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["At the same time,"])
  ShowText(["Monster Realm, San Ilia Castle――"])
  FadeinScreen([])
  Empty([])
